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Update #3 – Game Mechanics April 16, 2007

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SEASONS

Summer – Benefits given to tribes, such as increased production speeds and food production.
Winter – Food production decreases, Argosia is the least affected. Technological advancements take less time to complete.

    MINOR SEASONS
These seasons are minor in terms of their gameplay value and bonuses or disadvantages they give.

    Spring – Minor foor production increase.
Fall – No benefits or disadvantages.

COMBAT
Combat will include many factors that contribute to a unit’s attributes.

Damage – A measure of how much a unit can harm another.
Armor Rating – How well the unit is protected.
Resistance/Armor Type – How wella unit is protected against certain weapon types.
Weapon Type – The type of weapon the unit wields (ex.  axe,  sword).

RESOURCES

Food – Required to create citizens and train units.
Wood – Required to construct buildings.
Stone – Required to construct buildings.

MINOR RESOURCES

Water – Increases citizen production rate.
Gold - Money for trading and upgrading units, some units require gold.
Crystal - Increases citizen production and grants bonuses.

POLITICS
Each tribe has its own political system that will give advantages or disadvantages to the tribe.

More details about these planned features will be posted as more is allowed to be revealed.

Here is a picture of the crystal resource:

Crystal

Teaser Trailer March 8, 2007

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The first trailer for Forgotten Tribes is now released.

Click here to see it.

New Game Mechanics March 8, 2007

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We have a few new ideas for how the game will work and how players will have to think to win games.

Periodical Council

Periodical Council is a multiplayer feature where the game would pause, bringing up a screen with stats. This will allow to give the teams a variable amount of time to plan where they should focus on. For example, a team could focus aiding one ally if he/she have suffered many casualties by sending him/her resources. Resources can only be sent during the council, so teams must make quickly if they want to be successful.

Horse/Mounted Unit Creation

Like in real life, a cavalry unit cannot be created unless a horse or mountable unit is available. In Forgotten Tribes, to create a cavalry unit, u need a horse. Take the horse along with a citizen to create a cavalry unit. Horses will eventually run out in the game world, so the player can use the citizen to build a “Horse Breeding Center” where horses can be produced. Two horses must be brought to the breeding center to activate the building allowing it to produce horses. Once the two horses activated the building, the building will not need to be activated again.

New Concept Art March 8, 2007

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We have some new concept art for the Nergvi Tribe.

Nergvi City Hall

Nergvi Barracks