Update #3 – Game Mechanics April 16, 2007
Posted by forgottentribes in Uncategorized.trackback
SEASONS
Summer – Benefits given to tribes, such as increased production speeds and food production.
Winter – Food production decreases, Argosia is the least affected. Technological advancements take less time to complete.
MINOR SEASONS
These seasons are minor in terms of their gameplay value and bonuses or disadvantages they give.
Spring – Minor foor production increase.
Fall – No benefits or disadvantages.
COMBAT
Combat will include many factors that contribute to a unit’s attributes.
Damage – A measure of how much a unit can harm another.
Armor Rating – How well the unit is protected.
Resistance/Armor Type – How wella unit is protected against certain weapon types.
Weapon Type – The type of weapon the unit wields (ex. axe, sword).
RESOURCES
Food – Required to create citizens and train units.
Wood – Required to construct buildings.
Stone – Required to construct buildings.
MINOR RESOURCES
Water – Increases citizen production rate.
Gold - Money for trading and upgrading units, some units require gold.
Crystal - Increases citizen production and grants bonuses.
POLITICS
Each tribe has its own political system that will give advantages or disadvantages to the tribe.
More details about these planned features will be posted as more is allowed to be revealed.
Here is a picture of the crystal resource:

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